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About Deviant Member Angela30/Female/United States Recent Activity
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Meadowknight's Profile Picture
~Meadowknight
Angela
United States
I'm a 29 year old self taught traditional artist (aside from a couple life drawing classes!), and I am currently getting by selling pendants and figures I sculpt, mold, cast and paint. My goal is to evolve into a digital artist as well, and pursue a character modeling and concept art career. I have some film industry Special FX experience as well, but I would very much love to get into video game work once I get myself digital. I love God, art, nature, martial arts, travel, airsoft, and video games!...and Led Zeppelin :P.

Current Residence: Wherever I can stay warm!
Favourite genre of music: Rock & Alternative, trip hop, soundtracks.
Favourite style of art: I've always been traditional, but I'm loving the freedom and shortcuts digital offers.
Operating System: Windows.
MP3 player of choice: SONY, the Sansa died with a wimper, lol.
Shell of choice: What does this even mean? lol.
Wallpaper of choice: Fantasy themed concept art mostly.
Skin of choice: A thicker one.
Favourite cartoon character: Gossamer (red monster from Looney Tunes), Ren and Stimpy, Wolfwood (Trigun), and many more.
Personal Quote: Life is short but the soul never dies and wilts...so what's the most important thing?
Interests
  • Mood: Isolated
  • Listening to: Radiohead the other day :P
  • Reading: The Bible.
  • Watching: Solved (documentary series) & Adventure Time.
  • Playing: Borderlands 2 with my cute Brit.
  • Eating: Soy beans.
  • Drinking: Water
First off I wanna say this...because I want permission from customers who have bought my large werewolf :P!

I have the desire to make more than 30 of these guys available for sale. BUT, I originally advertised only 30 would be made, making him very limited. I need to check the checklist again to be 100% sure, but I have sold at least 8 or 9 that have been numbered (and my personal piece which was not numbered). However, I just sold a pre-order one on etsy for $400 this morning, and only need one more sale to fund a PROFESSIONAL mold and some castings.  I want to do this to free up my art time for sculpting and painting, not casting work. The castings will be made out of the same resin I use, and of the same if not better quality than the ones I have already sold. That being said, this mold I will be paying for is capable of producing 50 or more castings...so say over the years I exceed those 30 castings and can still have more made, and people want them. I originally based the 30 number on what MY mold I made can take. For those of you who have bought a werewolf from me being advertised as numbered at 30...would you mind if I sell more than 30 if there is ever the demand for more? Would you guys be okay with that or would you be upset? If this would upset even one person I will stick to my original plan of 30. Another reason I desire the option to sell more, is because with this new found help by hiring a professional foundry, I can most likely charge less for these werewolves so more people can enjoy them. Please let me know guys...I really want your blessing regarding this, but will stick to my original plan if someone would be offended by this possibility!

In other news...life's been especially rough lately. I was laid off work for an indefinite amount of time at the game studio I work at, and tomorrow my healthcare benefits are being canceled. Being Type 1 diabetic in a country that doesn't seem to care about everyone having good health, is a scary thing. The studio has hired me though (for now at least) for contract work doing pixel art animation cleanup work. It's tedious, but it's ART, so that part makes me happy. The money is also way better than game testing, BUT, I now will have to pay a chunk of cash for my healthcare to be floated for a limited time. There are some things I enjoy about being at home (the freedom), and some things I don't like (it's lonely)...emotionally it's been tough, I'm going through a time where no aspect of my life has any real stability, but I'm praying and God's giving me some comfort through it all, if not getting me around it.

I also received my new airbrushes...and they're AMAZING! If you haven't seen this yet, this is a werewolf I painted for someone on etsy using it! This is also linked to my other DA account if you want to follow me there. But on the subject of werewolves..if you are interested in buying one, please let me know. All I need is ONE more sale to get this mold/new castings made, so please leave a comment if you're contemplating buying one now or in the near future! Thanks for reading! Here's the wolfie! [link]

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:iconmeadowknight:
WOW! 200 watches already! Not sure who all will see my comment here...but thanks guys :D!!!
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:iconwindicious:
~Windicious Apr 22, 2013  Student Traditional Artist
You're very welcome! I'm sure everybody who's watched you is amazed by the detail you put into all of your work.
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:iconlongpaw:
Thanks for the birthday wishes, Angela! Hope you are doing well.
:glomp:
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:iconmeadowknight:
I'm replying to this late but...hope you DID have a good bday! :hug:
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:iconcain187:
~Cain187 Feb 27, 2013  Hobbyist Traditional Artist
You have a lot of talent, I'm sure you have heard this before....but it never gets old. Heheh....keep up the good work.
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:iconmeadowknight:
Thank you, and thank you for the watch :).
Reply
:iconsniperwolf87:
Thanks for the fav :) Really digging you sculpting skills.
Reply
:iconmeadowknight:
Thank you! Your stuff is cool :).

I'm actually wanting to do a car combat thing myself, but have only just begun concepting. I draw, sculpt, and write...so for now I'm doing what I can on my own...but I've become very close with a guy who's done loads of ship modeling in the Wipeout games (he's practically a boyfriend we're so close :)...but he's in England which is rough ), and have become friends with the Wipeout concept artist too when i flew to see Dean in August...the two of them have been incredibly helpful with advice and learning digital art! I'm doing some research on what's already out there car combat wise, to try to avoid copying people, and see what level of interest is around (that's how I found your stuff). What sparked me to start brainstorming this stuff is my frustration that there (in my opinion) has not been a good vehicular combat game out since the 90s!

I currently work at a game studio (Wayforward) and I'm trying to learn z-brush, and will be learning how to use z-brush + 3DS Max very soon (I just bought a beefier computer). I'm only in QA currently, but have been getting help from the main 3D art guy at Wayforward, and have gone onto art stuff off and on (I jump between art and QA, but I'm trying to get into art permanently). Today I'm having some frustration with memory issues in Z-brush (too many polys, blah blah, lol)...so I'm trying to figure that out. There's no reason I should be having trouble, because I have a 64 bit operating system, on an i7, with 16 gigs of RAM on Windows 8 :P!

I was thinking about messaging you, as I'm also in Southern CA, and love vehicular combat stuff...but the car combat thing I want to do is a bit different from your project, so it's probably best I try to keep it to myself until I can get people on board to help (and I'm sure you guys are fully focused on getting your own up and running). I have also heard atrocious things about Activision (as in, they're dicks, lol) and read on your sight you guys were trying to do your game in an Activision contest. I'm trying to veer away from gritty post apocalyptic, and do something a little more colorful/silly like Twisted metal 2 and Vigilante 8 (my faves!)....something colorful, and semi-realistic.

It's really nice professional looking stuff you have though, were you able to get it off the ground yet? Looking at the renders and concept art, it looks way better than most the stuff that's been released :). I hope you guys are still working on it, or got it out there....it's SUCH a fun genre if done right. I don't know about you guys but I absolutely hated the new Twisted Metal. I was disappointed to the point of anger after playing the demo, lol! The cars feel like air hockey pucks on ice skates, and bumping into a building should NOT cause it to fall over like a house of cards.
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:iconsniperwolf87:
LOL yeah I used to work for Activision but got layed off along with the entire Call of Duty team during the EA/Activision scandal. My dream is to bring back the car combat genre to its roots. I started working on this project way before the post apocalyptic genre became popular, but I didn't have the help at the time and it slowly died. Now i'm working with a small team, making small pc games, mobile apps and games. Eventually I would like to finish this game, but it's not happening anytime soon.

It seems like you and I think alike, I miss 90's gaming. Back then games didn't take themselves so seriously and were still fun. To this day I still play Twisted Metal and Vigilante 8 on my PS1 and N64 lol. It's cool to meet another 3d artist here in southern California. I live in Riverside county and I rarely see or meet other 3d artists. I gotta say you have some really great sculpting skills. I'm kinda jealous. lol

I've tried Z-Brush before, but like you said, those memory issues appear lol. I'll have to add you to my Deviant watch. i'm interested to see what you can do. So far I like everything. :)
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:iconmeadowknight:
Yeah, I mean no offense to "Post apocalyptic" ...my idea I'm developing takes place after a big war (not the apocalypse, but a HUGE war)...but it's bright/peaceful/colorful...because I kinda want to slap the cliche in the face a bit. But knowing how long these things seem to take people to make if they ever even get off the ground, chances are it will have already been done by the time I get there :P. I'm sure if you go back to your project if you get the proper resources, you can still make it special in it's own way. It's near impossible to have an idea someone else hasn't. For example, I thought it'd be cool to have a couple blimps surveying the event...but when I looked up vehicular combat on here, I found car combat, with themed blimps! Almost my same idea, even though I thought it before seeing it.

And as for my personal project, I have a very crisp concept, some strong characters, and some solid ideas that could make it very special. But I'm realistic and know I can't call it more than a pipe dream for now. I'm learning all I can, and have plenty of teaching help from industry pros...but I'm still only one person. I have no idea how or if I could even pull a team together. I can probably sculpt and get all the characters game ready since I need to learn that for my career anyways...but I can't program, or make cars, or do all the bug testing alone, I can't sound edit and animate! My dad does guitar (and is GREAT) and has a recording studio he made upstairs...so I'm blessed to know I can have a full soundtrack for free (twisted Metal 2 quality or better!). But I know I need a team, time, and funding. So I guess on my own what I estimate I can provide resource-wise for it is; Story, some rough 1st concept sketches, all the characters, basic structure (how many vehicles, arenas, etc.), and a professional soundtrack. But that still leaves a lot of spaces to fill. I'll see how much I can do on my own, and maybe then look into a kickstarter or something..but will definitely be doing some head hunting at some point.

And yep...Twisted Metal 2 is awesome, I still play it. I actually went and bought it on PSN right after playing the new TM demo. I went from raging disappointment, to smiling and laughing playing good ol' TM2 from 1996. The new games have lost the plot, and in trying to please such mass audiences become over polished, losing their heart and soul. Look at how FUN the atmosphere is in TM2 compared to the recent 2012 one. In the new one...it's GRAY AND BROWN only, with no physics whatsoever, so there's no FUN, and no sense of driving a vehicle with any weight or power. The music is soulless random radio rock and metal...not funny or arena themed original instrumental stuff like in TM 2 (the Paris level along with the theme tune was brilliant). And the violence is silly/comic-booky, so you don't feel like a sick twist after powering off the console. The characters were also soooo goofy and entertaining. Now everything has to be gritty, dark, and "badass"...why can't it be fun, unique and badass? lol.

It's also very concerning to me what the heck is up with the industry's employment direction, since I'm just now getting into this industry. My guy Dean...originally worked in Psygnosis, and then they were bought by Sony. He worked there 17 years on the Wipeout titles, then Studio Liverpool (what they turned into after Sony bought them out), got pretty much destroyed from the inside out after Sony teamed them up with Evo Studios (who have terrible ethics, work everyone into the ground, have a high divorce and depression rate among employees, etc.). So they got worn away slowly, from the inside out...and the amazing studio, with heart, and amazing games... just this August shut down. Dean is STILL without a job, even though he's an amazing employee and artist, with all that triple A experience. He's been accepted at Microsoft now, but the pay they're offering him is the same as his last pay..even though he'd be promoted to senior artist! he may not be able to afford to take it where the place is located. There has also been talk a horrid art Hitler works there as well, and several friends of his quit the studio and went back to being unemployed it was so bad. So he's still in a crappy position and trying to decide whether or not to take it! To me it seems like games are almost getting into a Hollywood mentality, full of greed, corruption, and becoming all too corporate. Why don't people just acknowledge the fact business/money men should not always be in charge of creativity??? lol. It's pretty obvious how much more popular Indy games are becoming...people miss the heart and soul in the mass sea of brown war shooters.

This is he and I btw, if you care to see...I visited him in England this August, and his studio closed literally a couple days after I flew home :(. [link] This is his DA gallery too if you'd like to see his cars and Wipeout stuff! [link] His page is a bit out of date, he's 36 now and has worked there 17 years. He wants to relocate out here, but most studios don't seem to relocate :(. If he ends up putting up with the Microsoft place that bump up the ladder may open doors...but seems like it'll be rough on him if he does it. I don't know why people have to be such dicks within the industry, and why so many of them get to such high positions in companies. When money is placed higher in priority than common goodness, it's just a matter of time before something falls apart.

Thanks about my sculpting!! Don't be jealous though, your cars and drawings are great! I love cars but I don't do well with non-organic stuff, and I wish my drawings were better...but each human being can only put so much time into any art form. I have spent years and years and years sculpting traditionally, and now need to spend more time and effort transferring that skill to a 3D realm! All that, and STILL there are people way better at it than me that probably haven't even put the same time in :P. This is my most recent sketch WIP ....as you can see it's not the best drawing skills at work in the world (and that's about my best with cars, lol!)... [link]
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